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Dwarfton and castle planning utility

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Dwarfton and castle planning utility Empty Dwarfton and castle planning utility

Post  Normal Wed 2 Nov 2011 - 9:12

It sounded so simple to change from mayor of Greatwood to the baron of the stratascraper I've built for outpost.
Get my stuff, leave money on the account, unclaim, leave, and claim as a new town.
Problem! When I unclaimed the place, all things on walls dropped, and I had to put them back by hand.

But Dwarfton, the stratascraper is working now.
And after a few weeks, someone has found it!
Please, leave a sign there with your name, as I would be proud to accept you as resident of this fortress.

Can I have the bonus plots for legends, please?

I have another pending contract - dream up the moon-castle on the night sky, so I've put together a server for myself to create it.
One thing lead to another, and it become too laggy even from one computer.
If you could advise me, which ones are lag-heavy...
The plugins are:
BetterShop\
Catacombs\
ChatManager\
CraftBukkitUpToDate\
creaturebox\
Demigods\
EnderTP\
FalseBook\
GoldenTools\
iConomy\
MagicSpells\
mcMMO\
MobBounty\
Modifyworld\
NoLagg\
OKSpamSecurity\
Pail\
PailPlus\
PermissionsEx\
PreciousStones\
SafeVoid\
ServerSigns\
SpawnControl\
Spout\
stats\
Transporter\
WorldBorder\
xAuth\

Normal

Posts : 72
Join date : 2011-08-31
Age : 52
Location : Planet Dirt, Budapest

http://www.xfire.com/profile/normal72/

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Dwarfton and castle planning utility Empty Re: Dwarfton and castle planning utility

Post  NotYetRated Wed 2 Nov 2011 - 10:07

Normal wrote:It sounded so simple to change from mayor of Greatwood to the baron of the stratascraper I've built for outpost.
Get my stuff, leave money on the account, unclaim, leave, and claim as a new town.
Problem! When I unclaimed the place, all things on walls dropped, and I had to put them back by hand.

But Dwarfton, the stratascraper is working now.
And after a few weeks, someone has found it!
Please, leave a sign there with your name, as I would be proud to accept you as resident of this fortress.

Can I have the bonus plots for legends, please?

I have another pending contract - dream up the moon-castle on the night sky, so I've put together a server for myself to create it.
One thing lead to another, and it become too laggy even from one computer.
If you could advise me, which ones are lag-heavy...
The plugins are:
BetterShop\
Catacombs\
ChatManager\
CraftBukkitUpToDate\
creaturebox\
Demigods\
EnderTP\
FalseBook\
GoldenTools\
iConomy\
MagicSpells\
mcMMO\
MobBounty\
Modifyworld\
NoLagg\
OKSpamSecurity\
Pail\
PailPlus\
PermissionsEx\
PreciousStones\
SafeVoid\
ServerSigns\
SpawnControl\
Spout\
stats\
Transporter\
WorldBorder\
xAuth\


Once a town is unclaimed, it begins to revert the area back to how it was before a town was built there! So be careful with EVER deleting a town if you plan to keep its stuff there!

Your bonus plots have been granted.

Lag heavy there would be McMMO(I don't even run it, terrible coding), Precious stones can eat ticks, no idea what creature box or catacombs is, magic spells has been known to cause lag.

NotYetRated
Admin

Posts : 599
Join date : 2011-02-16

https://legendsmc.forumotion.com

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Dwarfton and castle planning utility Empty Re: Dwarfton and castle planning utility

Post  Normal Wed 2 Nov 2011 - 10:13

NotYetRated wrote:
Once a town is unclaimed, it begins to revert the area back to how it was before a town was built there! So be careful with EVER deleting a town if you plan to keep its stuff there!

Your bonus plots have been granted.

Lag heavy there would be McMMO(I don't even run it, terrible coding), Precious stones can eat ticks, no idea what creature box or catacombs is, magic spells has been known to cause lag.

So, build first, claim later? Is there a chunk detector like thing, to know beforehand the future borders?

Creature box is for mining out spawners, they retain the monster instead of reverting to pig, and there are admin commands to set type. So you can make The Mountain of Giants. Wink
http://dev.bukkit.org/server-mods/creaturebox/

Catacombs is for admins, you can plan, and generate named in game resetable dungeons, which are protected agains griefing.
http://dev.bukkit.org/server-mods/catacombs/


Normal

Posts : 72
Join date : 2011-08-31
Age : 52
Location : Planet Dirt, Budapest

http://www.xfire.com/profile/normal72/

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